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- --- MERCENARY, the game that will never be ---
-
- This is a half finished game, so you could call it a demo. Sadly, I have no
- time at all to ever finish it. So I just took all of the code and put it on the
- net.
-
- So bugs are garanteed to be present, other things will be half-finished or silly.
-
- Anyway you can run the code in mode 15!, by changing the !Run file.
-
- If you are interested in the 'C' source, you can mail.
-
- Press f12 for help while driving.
-
- --- REQUIREMENTS ---
-
- - Needs the 3d_Utils module v1.07beta1hack or later.
- - Needs 2Mb of memory.
- - RISCOS 3 would help as the program runs for some part in mode 36 (768x288
- pixels,8 bit) and uses the fontmanager and some fonts.
-
- Runs at the moment only in mode 13. Adaption for mode 15 is very simple however:
- give it more screenmemory and load the 3d_utils15 module.
-
- --- HELP ---
- In the default viewing position, you look trough the vizir of your gun. Moving
- the mouse will move the gun, and so the viewing direction. The vehicle you are
- in will automatically follow your viewing (shooting) direction but can only do
- this with limited speed.
-
- --- COPYRIGHT ---
- ALL COPYRIGHT BY:
- Michel Grimminck 1994, grimmink@phys.uva.nl or grimmink@fwi.uva.nl
-
- At the moment you have permission to copy this programm. The copyright of the
- object 'oldtank' is by the 4th dimension.
-
- You are not allowed to use algorithms, ideas or data that are in this software
- without my permission.
-
- Thanks for Stefan Grimminck for his artistic and military advice.
-
- --- CONTROLS ---
- press f12 to see these controls when driving.
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- All copyright by:
- Michel Grimminck 1993, grimmink@phys.uva.nl
-
- controls:
- mouse-x turn left/right F1 show local map
- mouse-y look up/down F2 colour set 1:light
- select forward F3 colour set 2:b&w
- menu backward F4 colour set 3:dark
- adjust shoot F5 info screen
- alt+mouse-y up/down F6 show all base objects
- adjust+menu+select/Q quit practice F7 normal view
- 1 select no weapon F8 top view
- 2 select 7.62 mm gun F9 undefined
- 3 select swingfire F10 target view
- pad-4,6,2,8 change viewing F11 option screen
- page up/down select target view F12 show this file
- P cache on W toggle wireframe/solid
- L cache off O toggle objects
- D toggle display 7,8,9,0 Set gamma factor: ¾,1,1½,2¼
- space toggle between flying and driving £ Enter debugger
- C toggle displaying of cache
- U toggle up/down movement control